A WebApp allowing
Magic the Gathering: Arena
players to draft with others players using card they own in the
game (determined by parsing the game's logs). Built using
Node.js (express and socket.io) on the backend and
Vue.js on the frontend.
Deecy
An experimental Dreamcast emulator written in Zig. More info:
Repository.
Vulkan
Little project to learn the Vulkan API and try out some new
rendering techniques.
Repository.
Rasterisation and Raytracing hybrid: Rasterized GBuffer and
additional raytraced passes for effects.
Some screenshots (Click on any of them for a larger version):
SenOGL
Little library wrapping OpenGL object and functionality. This is
intended for personal use and in early stage so I can't
recommend its use (also, I'm not satisfied with the current API,
it may change significantly).
Repository
SenBoy
A basic GameBoy/GameBoy Color emulator, more details on the
GitHub repository. Binaries are available
here
for download. You can also try a web version
right here (WASM version). Please note however that this is a only a quick port done in
only a few hours.
Web Design
Small business website
: Simple frontshop using Vuejs with a small backend
retrieving informations, rating and photos, from their
Google Business record in real time. Special attention was
given to the site responsiveness, as it was meant to be
perfectly usable on mobile.
Artist Portfolio
: Generated from data stored in a json file using a python
script. Some simple javascript to load and display each
portfolio item.
Artist Homepage :
Written in PHP, data stored in a MySQL database. 3D Model
viewer written in javascript (threejs).
It was later re-written using VueJS, still using a PHP
backend.
This very website : keeping things as simple as possible.
University projects
Cyaprana
Robotics project in first year of master's degree with 7 other
students. I worked on video analysis (3D tracking) with OpenCV, data
coming from up to 5 cameras.
More informations (in
French).
Jump'n'run
2D platform game done in team with
Posva during the 2nd year
of college. We both touched pretty much every piece of the
program, but I mostly worked on the physics engine and the level
editor.
More informations/Repository
(French)